IO1 – Teacher’s Handbook and Competence framework

The first Intellectual Output aims to produce at the end two main products: the Teacher’s Handbook and the Competence Framework.

The Teacher’s Handbook

It will be a meaningful pedagogical resource available for the continuous professional development of secondary schools’ teachers and leaders, which will provide them with an innovative educational model based on digital creativity skills with the aim to formulate concepts of Service Learning and project-based learning aimed to involve students in initiatives for digital enhancement of local cultural heritage.

The Competence Framework

The handbook will be integrated by a new competence framework for teaching digital creativity addressed to secondary school teachers. The aim of the framework is to lay down the set of knowledge, skills and competences necessary to design and implement a service learning project related to the digitalisation of cultural heritage. A clear distinction will be made between hard and soft skills, condensed to develop units of learning outcomes. Hard skills will include key knowledge in humanities enriched by ICT and digital abilities. Soft skills will include creativity, critical thinking, problem solving, project management, proactivity, entrepreneurial mindset and the ability to engage students and stimulate their curiosity. The units of learning outcomes described will be linked to the different sections of the handbook, establishing a connection between the two documents.


Check out the infographic!
The results from the focus groups

The Teacher’s Handbook!

The competence framework!

Our progress
Intellectual Output 1 100%

IO2- TOGETHER Digital Creativity Academy

This Intellectual Output is about the online educational platform that will host the digitalized version of the Handbook’s modules (developed in IO1) and a Toolbox. This toolbox will be the collection of educational tools and models available to the teachers in order to help them design and implement their service learning initiatives based on digital creativity applied to cultural heritage. The tools offered will be ranged in a variety of different supports (videos, interactive presentations, worksheets,
infographics, proposals for indoor/outdoor activities, etc) and they will mix a set of original resources (created by the partners) and a selection of the best resources available identified through a desk research.


Our progress
Intellectual Output 2 50%